Squarez v0.4 for PSP
Copyright 2005 GlobWare.com
http://globware.com
globware@hotmail.com
Updated: 7/25/2005

Squarez is FREEWARE.

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Installation:
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If you have a v1.0 PSP then copy the EBOOT.PBP file into \PSP\GAME\SQUAREZ
or whatever folder you want.  (Never tested before on a firmware 1.0).

Newer packages will now include files for the KXploit, single memory stick
method.  Place both included folders in your \PSP\GAME folder.

* This Package created with SeiPSPTool.  Not using hide corrupt option due to
manual install instructions.

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About Squarez
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Squarez is a simple action game utilizing the PSP's analog stick.

Based on a game called Ball by Nicolay Edin and Axel Hammarback, which was 
inspired by a game called Eskiv made by Jean-Francois Geyelin.

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Instructions
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Commands:

ANALOG STICK = Control Blue Player Square
START = Exit to Main Menu while in Game

Arcade Mode Commands:
X = Turbo Speed
O = Slow Speed

Hidden Commands:

L1 = Pause Game
SELECT = Screenshot (dumped to root ms0:/squarez.x.tga)
TRIANGLE = Programmers Debug Info (#'s enemies and displays player/enemy
	   location info when dead)

* Screenshot code from Shine's Snake

Exiting from Squarez with save your High Scores.

Your save game file will be saved to your game directory in a file called
squarez.cfg.

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Game Instructions
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The object of Squarez is to move your Blue square over green squares.  When you
collect a green square an enemy red square will appear.  If you crash into a
red square your game will be over.  However, if you get the yellow powerup
square, your blue square will turn purple and a counter will appear.  While in
this mode you can destroy enemy red squares by crashing into them.  When your
timer turns red you'll have less than 10 counts before you turn back to normal.
Your score is determined by the number of green squares you collected.


Classic Mode
Original game as described above.  

Arcade Mode
Includes bomb and freeze powerups which decay after a specified amount of time.
Ability to use turbo and slow speeds.

Survival Mode
No powerups at all will appear.  Just collect as many green squares as 
possible.

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Options
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(This area is mainly for testing analog speeds.  Future versions will not allow
such a wide selection of speeds since it can make the game easier by slowing
down the players square)

Analog Desensitivity - Dumb name, but since higher numbers currently slow down
your square...

Turbo Adjust - When pressing the X turbo button, this will increase your speed
by adjust amount.  Higher numbers will increase speed.  Currently if you
select a very slow sensivitity and a high turbo your square will be 
uncontrollable! So you'll need to test different settings to get comfortable.
The defaults are always a good starting place.

Slow Adjust - When pressing O slow button, this will slow down your speed.
The higher the number the more you will slow down.

Particle Effects - On/Off (when enemies are destroyed)

Screenshot Counter: (0-999) The next counter to be used for a screenshot. 
ex: squarez.x.tga

Default Settings - Reset back to default settings

Exit - Save you settings and exit

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Features
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* Classic, Arcade and Survival Modes with unique high scores for each
* Option area to select analog desensitivity, turbo adjust and slow adjust.
* 5 powerup bombs (random bomb appears every 10 points)

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Revision Changes
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Version 0.4
 * Added particle effects to enemies when they are destroyed.
 * Particle effects can be set on/off in options - saved to .cfg file
 * Added screenshot counter to .cfg and options so screenshots will no longer
   get overwritten.
 * Added 3 new bomb powerups using particle effects to Arcade mode.
 * Added L1 for Pause.
 * Added moving squares to splash/menu, options and credits screens for fun.

Version 0.3
 * Fixed bug to increase framerate to 60 FPS
 * Added Classic, Arcade and Survival Modes
 * Option area to select analog desensitivity, turbo adjust and slow adjust.

Version 0.2
 * Draw Player before enemies to see which enemy killed the player when dead.
 * Added Bomb and Freeze Bomb which are on a 10 point timer.
 * Fixed bug where green square collision detection didn't account for larger
   purple sized player.

Version 0.1
 * First public beta release.

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Known Errors
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 * None yet.

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If you have any comments, suggestions or bugs, then email globware@hotmail.com
or check out http://globware.com for any updates or fixes.

THIS SOFTWARE PROGRAM MAY BE DISTRIBUTED FOR FREE. THIS PROGRAM CAN NOT BE
SOLD WITHOUT PERMISSION FROM THE AUTHOR/GLOBWARE.COM

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