Squarez v0.7 for PSP
Copyright 2005 GlobWare.com
http://globware.com
globware@hotmail.com
Updated: 8/7/2005

Squarez is FREEWARE.

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Installation:
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If you have a v1.0 PSP then copy the EBOOT.PBP file into \PSP\GAME\SQUAREZ
or whatever folder you want.  (Never tested before on a firmware 1.0).

Newer packages will now include files for the KXploit, single memory stick
method.  Place both included folders in your \PSP\GAME folder.

The sound folder must be called "sound" and reside in the main working
directory. (one with the larger sized eboot.pbp file)

* This Package created with SeiPSPTool.  Not using hide corrupt option due to
manual install instructions.

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About Squarez
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Squarez is a simple action game utilizing the PSP's analog stick.

Based on a game called Ball by Nicolay Edin and Axel Hammarback, which was 
inspired by a game called Eskiv made by Jean-Francois Geyelin.

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Instructions
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Commands:

ANALOG STICK = Control Blue Player Square
START = Exit to Main Menu while in Game

Arcade/Bomber Mode Commands:
X = Turbo Speed
O = Slow Speed
Square = Drop Grenade

Hidden Commands:

LEFT D-PAD = Prev Song
RIGHT D_PAD = Next Song
L1 = Pause Game
SELECT = Screenshot (dumped to root ms0:/squarez.x.tga)
TRIANGLE = Programmers Debug Info (#'s enemies and displays player/enemy
	   location info when dead)

* Screenshot code from Shine's Snake

Exiting from Squarez with save your High Scores.

Your save game file will be saved to your game directory in a file called
squarez.cfg.

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Game Instructions
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The object of Squarez is to move your blue square over green squares.  When you
collect a green square an enemy red square will appear.  If you crash into a
red square your game will be over.  However, if you get the yellow powerup
square, your blue square will turn purple and a counter will appear.  While in
this mode you can destroy enemy red squares by crashing into them.  When your
timer turns red you'll have less than 10 counts before you turn back to normal.
Your score is determined by the number of green squares you collected.


Classic Mode
Original game as described above.  

Arcade Mode
Includes bomb and freeze powerups which decay after a specified amount of time.
Ability to use turbo and slow speeds.

Survival Mode
No powerups at all will appear.  Just collect as many green squares as 
possible.

Bomber Mode
Similar to survival with grenades and blockers. (shrapnal kills).  All pills
will begin with a timer, if you get the pill quick enough you will be awarded
2 grenades.  If you get it before the timer if up you get 1 grenade.  After
the timer disappears you just collect the green pill.  Grenade powerups will
appear which award 8 grenades.  Don't waste your grenades because they become
increasing important later in the game when multiple enemies appear per pill.

Timed Mode
All game modes playable in 3:00,2:00 and 1:00 time limits.

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Options
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(This area is mainly for testing analog speeds.  Future versions will not allow
such a wide selection of speeds since it can make the game easier by slowing
down the players square)

Analog Desensitivity - Dumb name, but since higher numbers currently slow down
your square...

Turbo Adjust - When pressing the X turbo button, this will increase your speed
by adjust amount.  Higher numbers will increase speed.  Currently if you
select a very slow sensivitity and a high turbo your square will be 
uncontrollable! So you'll need to test different settings to get comfortable.
The defaults are always a good starting place.

Slow Adjust - When pressing O slow button, this will slow down your speed.
The higher the number the more you will slow down.

Particle Effects - Off/On (when enemies are destroyed)

Sound F/X - Off/On

Music - Off/On

High Score Lists - Off/On - when on top 10 lists are kept with ability to enter
initials.  Off is older method where it keeps 1 high score and doesn't prompt
for initials. (internally all scores are kept, just 1 is shown)

Screenshot Counter: (0-999) The next counter to be used for a screenshot. 
ex: squarez.x.tga

Default Settings - Reset back to default settings

Exit - Save you settings and exit

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Sound
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You can change/modify the .wav files to add your own sound f/x and music.
Currently only 2 songs are allowed and should be named pattern01.wav and
pattern02.wav and must exist in the sound folder.

Largest tested file was 2.8 megs.  Users have tested up to 6 meg files.

Wav files should be in 16 bit, 22hz or 44hz and PCM format.  Check settings of 
included wavs to make sure your format is correct or else your PSP will
usually freeze up and turn off after a few seconds.  Sometimes Squarez will
load but screen images become distorted.  You will need to remove your wav
file or save it correctly using the format explained above.

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Features
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* Classic, Arcade, Survival & Bomber Modes each with 3:00,2:00 & 1:00 timed
modes allowing for 16 possible modes.  Bomber mode is unlockable after scoring
150 in arcade mode.
* Option area to select analog desensitivity, turbo adjust and slow adjust.
* 5 powerup bombs (random bomb appears every 10 points)
* Enemy Blockers (will randomly stop and change directions, appears every 15
  points,resists powerup and immune to nuke bomb)
* Sound F/X and Music (currently only 2 patterns/songs)

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Revision Changes
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Version 0.7
 * Added new bomber mode which is unlockable by scoring 150 in arcade mode.
 * Added 3:00,2:00 & 1:00 timed modes to all 4 games allowing for 16 games.
 * Added Top 10 High Score lists and ability to enter initials for all 16 game
   modes and an option to turn off the lists and revert to older method.
 * Player powerup timer with now turn yellow when counter is <= 20.
 * Added powerup bar timer to lower right hand corner of screen.
 * Added 2 new enemy blockers, smart blockers and generator blockers.
 * Added player grenades to arcade and bomber modes.  Press square to drop a 
   grenade.  Grenade inventory displayed on lower right side of screen.
 * Added bonus life powerups every 125 points.  Displayed on lower right side
   of screen near grenades.  After death, press Square to use a life, and
   square again to enter the game. (you will be in ghost mode before entering)
 * Added 49 stats from Total Running Time to Grenades Exploded, game timers and
   game played counters for all games displayable from the main menu.
 * Ability to load up to 10 patterns.  Must be named pattern01.wav,
   pattern02.wav, pattern03.wav...

Version 0.6
 * Added Sound F/X and Music
 * Added Sound F/X Off/On option
 * Added Music Off/On option

Version 0.5
 * Added true particle effects for bombs and when enemies are destroyed.
 * Added Enemy Blockers to Arcade Mode which resist the players powerup.
 * Nuke bomb nerfed so Enemy Blockers are immune.  Better balance for Nuke.
 * Added Instructions option to menu for new players.

Version 0.4
 * Added particle effects to enemies when they are destroyed.
 * Particle effects can be set on/off in options - saved to .cfg file
 * Added screenshot counter to .cfg and options so screenshots will no longer
   get overwritten.
 * Added 3 new bomb powerups using particle effects to Arcade mode.
 * Added L1 for Pause.
 * Added moving squares to splash/menu, options and credits screens for fun.

Version 0.3
 * Fixed bug to increase framerate to 60 FPS
 * Added Classic, Arcade and Survival Modes
 * Option area to select analog desensitivity, turbo adjust and slow adjust.

Version 0.2
 * Draw Player before enemies to see which enemy killed the player when dead.
 * Added Bomb and Freeze Bomb which are on a 10 point timer.
 * Fixed bug where green square collision detection didn't account for larger
   purple sized player.

Version 0.1
 * First public beta release.

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Known Errors
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 * None yet.

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If you have any comments, suggestions or bugs, then email globware@hotmail.com
or check out http://globware.com for any updates or fixes.

THIS SOFTWARE PROGRAM MAY BE DISTRIBUTED FOR FREE. THIS PROGRAM CAN NOT BE
SOLD WITHOUT PERMISSION FROM THE AUTHOR/GLOBWARE.COM

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