Features:
- 5 Game modes: Arcade, Classic, Survival, Bomber and Challenge.
- Tilt movement for a more challenging experience!
- OpenFeint v2.6 leaderboards, challenges and 22 achievements to unlock.
- Game Center leaderboards and achievements.
- Sync your scores from OpenFeint to multiple devices to keep bomber mode unlocked.
- New live grid background effect.
- Supports iOS4.
- Leaderboards also available online!
Screenshots:
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Requirements:
- iPhone/iPod Touch
- Mininum OS 3.0
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About ClusterStorm
Retro arcade action with simple, addictive
gameplay! ClusterStorm was originally
released in 2005 for the Sony PSP as a
“homebrew” game called Squarez. This
version has been completely rewritten from
the ground up to support tilt movement and
touch controls for dropping grenades and
enabling rage. Powered by Cocos2D and
supporting OpenFeint for leaderboards,
achievements and challenges!
Game Objective
The object of ClusterStorm is to move your blue square over green squares. When you collect a green square an enemy red square will appear. If you crash into a red square your game will be over. However, if you get the yellow powerup square, your blue square will become energized and turn purple. While in this mode you can destroy small enemy red squares by crashing into them. When your player begins to flash back to blue you'll be turning back to normal shortly. Your score is determined by the number of green squares you collected.
Game Modes
Arcade: Classic mode plus Includes bomb and freeze powerups which decay after a specified amount of time. Ability to drop grenades and use rage.
Classic: Original classic game.
Survival: No powerups at all will appear. Just collect as many green squares as possible.
Bomber: Similar to survival with grenades and blockers. (shrapnal kills). All pills will begin with a timer, if you get the pill quick enough you will be awarded 2 grenades. If you get it before the timer if up you get 1 grenade. After the timer disappears you just collect the green pill. Grenade powerups will appear which award 8 grenades. Don't waste your grenades because they become increasing important later in the game when multiple enemies appear per pill.
Challenge: Play Arcade, Classic and new Rush games with user-defined time modes ranging from 30 seconds to 1 hour in 30 second intervals.
Gameplay Video
Hilight Reel Video
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